(10-06-2018, 08:47 AM)Determined Wrote: [ -> ]I'm pretty confident that using USLM is driving Shannon to make an even better USLM lol.
Maybe it's TID from the updated US/LM which is inspiring him to invent itself!
(10-06-2018, 08:52 AM)Have at ye Wrote: [ -> ] (10-06-2018, 08:47 AM)Determined Wrote: [ -> ]I'm pretty confident that using USLM is driving Shannon to make an even better USLM lol.
Maybe it's TID from the updated US/LM which is inspiring him to invent itself!
That's what I wanted to say, too
It wouldn't surprise me if the more ILM customers that run USLM/USLM2, the more Shannon will be affected in our respective probability lines to make even better subliminals, no matter the topic/subject.
(10-06-2018, 08:09 AM)Rust Wrote: [ -> ]Will the price of USLM change in the store for future buyers after it's been upgraded? Just wondering because of all the cool updates that's been announced (and teased) thus far. Apologies if this was clarified elsewhere. Was thinking about purchasing it soon.
The price will not change on USLM2 - for now. If this turns out to be a blockbuster smash hit, it may be necessary to adjust the price upward to cause the price to match perceived value. The best profits always come when the price (the price at which the seller values it) and perceived value by the customer are the same.
But for the time being, it will be a free upgrade for those who purchased USLM1, and the price will remain the same.
(10-06-2018, 08:47 AM)Determined Wrote: [ -> ]I'm pretty confident that using USLM is driving Shannon to make an even better USLM lol.
I am, in fact, using USLM to help me build USLM2. The idea is that doing so will produce the best possible USLM2, and that USLM2 will then allow me to create significantly better subliminals.
I used this method in Skyrim to create a dragonbone bow that can slay anything in a single strike. I first created a potion of enhanting enhancement, which increased my (previously 100%) enchant skill to 108%. Then I used that potion to enchant a suit of armor, a necklace and gauntlets with maximum possible smithing skill enhancement.
With my smithing skill at 100%, I put on those items and it brought my smithing skill to something like 175%. Then I smithed a drabonbone bow wearing them and imrpoved it to be ultra-legendary. Finally, I drank another potion of enchantment enhancing, and enchanted it to have both Chaos Damage and Fire Damage. So it does it's own damage plus 46 points of fire damage, and has a 50% chance per to do 46 points each of fire, electrical and cold damage as well.
Then I used another such potion to enchant armor, helmet and gauntlets with the Enhance Archery, and finally used the perk tree on stealth to max out my ability to do damage while hidden.
The result is that when I am hidden, I can do something like 600 or 700 points of damage with that bow and a Daedric Arrow. (Which I can add a poison to, still, if I want to, for 45+ points of additional damage.)
There is nothing in the game that can withstand that sort of onslaught.
So I figured, why not try to do that with this?
Before USLM was going to be out in a few days...do you think ,now,with the 'new idea(s)" that you've come up and discovered,that the new USLM2 wil be out by next week? This new version sounds like its gonna be a REAL "doosey",understatement!!
"Resistance is Futile" 7 of 9
(10-06-2018, 10:45 AM)ncbeareatingman Wrote: [ -> ]Before USLM was going to be out in a few days...do you think ,now,with the 'new idea(s)" that you've come up and discovered,that the new USLM2 wil be out by next week? This new version sounds like its gonna be a REAL "doosey",understatement!!
"Resistance is Futile" 7 of 9
Well I am going to start building it tomorrow.
I applied the idea to the Key Script, and it is at a place right now that looks really good.
If I try to apply the idea to the entire Core Script, it will take 30 to 60 days of modeling.
I can't do that. I have to work on DMSI and LTU also. Plus, I am effectively rebuilding this thing virtually for free.
So... building tomorrow.
Tonight I'll be working on DMSI.
(10-06-2018, 10:20 AM)Shannon Wrote: [ -> ] (10-06-2018, 08:47 AM)Determined Wrote: [ -> ]I'm pretty confident that using USLM is driving Shannon to make an even better USLM lol.
I am, in fact, using USLM to help me build USLM2. The idea is that doing so will produce the best possible USLM2, and that USLM2 will then allow me to create significantly better subliminals.
I used this method in Skyrim to create a dragonbone bow that can slay anything in a single strike. I first created a potion of enhanting enhancement, which increased my (previously 100%) enchant skill to 108%. Then I used that potion to enchant a suit of armor, a necklace and gauntlets with maximum possible smithing skill enhancement.
With my smithing skill at 100%, I put on those items and it brought my smithing skill to something like 175%. Then I smithed a drabonbone bow wearing them and imrpoved it to be ultra-legendary. Finally, I drank another potion of enchantment enhancing, and enchanted it to have both Chaos Damage and Fire Damage. So it does it's own damage plus 46 points of fire damage, and has a 50% chance per to do 46 points each of fire, electrical and cold damage as well.
Then I used another such potion to enchant armor, helmet and gauntlets with the Enhance Archery, and finally used the perk tree on stealth to max out my ability to do damage while hidden.
The result is that when I am hidden, I can do something like 600 or 700 points of damage with that bow and a Daedric Arrow. (Which I can add a poison to, still, if I want to, for 45+ points of additional damage.)
There is nothing in the game that can withstand that sort of onslaught.
So I figured, why not try to do that with this?
Lol I do the same thing in Skyrim only I do Fortify Enchanting and can enchant Fortify Alchemy equipment that I can use to create Fortify Enchanting potions ad infinitum till I get the desired level. Then I can enchant Fortify One Handed and Fortify Archery (or ANY skill) at some crazy amount like 139423853% and kill everything in one hit. You can do this for fortify health to have god-mode as well.
EDIT: It's essentially the power of compounding and is a GREAT idea to use in real life skills and subliminals. Didn't know that was possible. I wonder if DMSI could benefit the users in the same way...
EDIT 2: Here's the video. Again, if you could do this same effect with subliminals it would be amazing:
(10-06-2018, 10:20 AM)Shannon Wrote: [ -> ] (10-06-2018, 08:47 AM)Determined Wrote: [ -> ]I'm pretty confident that using USLM is driving Shannon to make an even better USLM lol.
I am, in fact, using USLM to help me build USLM2. The idea is that doing so will produce the best possible USLM2, and that USLM2 will then allow me to create significantly better subliminals.
I used this method in Skyrim to create a dragonbone bow that can slay anything in a single strike. I first created a potion of enhanting enhancement, which increased my (previously 100%) enchant skill to 108%. Then I used that potion to enchant a suit of armor, a necklace and gauntlets with maximum possible smithing skill enhancement.
With my smithing skill at 100%, I put on those items and it brought my smithing skill to something like 175%. Then I smithed a drabonbone bow wearing them and imrpoved it to be ultra-legendary. Finally, I drank another potion of enchantment enhancing, and enchanted it to have both Chaos Damage and Fire Damage. So it does it's own damage plus 46 points of fire damage, and has a 50% chance per to do 46 points each of fire, electrical and cold damage as well.
Then I used another such potion to enchant armor, helmet and gauntlets with the Enhance Archery, and finally used the perk tree on stealth to max out my ability to do damage while hidden.
The result is that when I am hidden, I can do something like 600 or 700 points of damage with that bow and a Daedric Arrow. (Which I can add a poison to, still, if I want to, for 45+ points of additional damage.)
There is nothing in the game that can withstand that sort of onslaught.
So I figured, why not try to do that with this?
On the flip side a strong USLM could bring customers more success and thus more disposable income to purchase future subs. In my case after running USLM just since August my disposable income has increased significantly and the success of the sub provides amble motivation to purchase future cutting edge subs.
Hi @
Shannon! Does USLM (Ultra Success part) have any scripts of overcoming procrastination/motivation?
I ask because it seems to me that the Luck part of USLM is more "passive" (letting things happen to you), as luck is by default.
However the Ultra Success side seems that it could incorporate parts that motivate the user to go and "create" success or at least do things that would encourage success to happen/ put the user in places that would allow success to happen (and luck).
I am not really sure how you built/building USLM but I am curious if it would motivate the user at all?
Thoughts?
(10-06-2018, 11:23 AM)Shannon Wrote: [ -> ] (10-06-2018, 10:45 AM)ncbeareatingman Wrote: [ -> ]Before USLM was going to be out in a few days...do you think ,now,with the 'new idea(s)" that you've come up and discovered,that the new USLM2 wil be out by next week? This new version sounds like its gonna be a REAL "doosey",understatement!!
"Resistance is Futile" 7 of 9
Well I am going to start building it tomorrow.
I applied the idea to the Key Script, and it is at a place right now that looks really good.
If I try to apply the idea to the entire Core Script, it will take 30 to 60 days of modeling.
I can't do that. I have to work on DMSI and LTU also. Plus, I am effectively rebuilding this thing virtually for free.
So... building tomorrow.
Tonight I'll be working on DMSI.
Perfect!! this is in such Universal order of things...Wow! Today is My last day of the 3rd,8 day cycle with current version of USLM,off sunday/monday , so by the 9th Tuesday,just might be my FIRST day on the new and improved USLM...aka USLM2.....Man this is gonna be one interesting "bronco ride!".
(10-06-2018, 12:28 PM)Leo1990 Wrote: [ -> ]Hi @Shannon! Does USLM (Ultra Success part) have any scripts of overcoming procrastination/motivation?
I ask because it seems to me that the Luck part of USLM is more "passive" (letting things happen to you), as luck is by default.
However the Ultra Success side seems that it could incorporate parts that motivate the user to go and "create" success or at least do things that would encourage success to happen/ put the user in places that would allow success to happen (and luck).
I am not really sure how you built/building USLM but I am curious if it would motivate the user at all?
Thoughts?
"Luck" is passive when you are doing it without the aid of this program. It is not passive when you are using this program, because you are following a set of instructions and executing them to affect your "luck". USLM uses "active luck generation".
All you have to do consciously is have in mind what you are trying to accomplish. As in, conscious and intentional goals.
A simple and important question,When the time comes,for those of Us ,who have already purchased USLM, how and where can we 'put in' for the new and improved version of USLM2???
(10-06-2018, 02:35 PM)ncbeareatingman Wrote: [ -> ]A simple and important question,When the time comes,for those of Us ,who have already purchased USLM, how and where can we 'put in' for the new and improved version of USLM2???
It will be just like DMSI (for those of you who own it), where the old files are replaced with the new files in the Downloads section of the store.
So if you want access to your original files of USLM 5.5G, store them somewhere safe while you can, b/c once they're gone - they're gone!