Subliminal Talk

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Imagery is not embedded in the file. It's either chosen at random, or sometimes the program will try to use some sort of checksum to try to find the closest match to another song or album and use that. But it's the player that chooses imagery, as I have added none.

Frosted

(10-02-2016, 11:48 AM)Shannon Wrote: [ -> ]Imagery is not embedded in the file. It's either chosen at random, or sometimes the program will try to use some sort of checksum to try to find the closest match to another song or album and use that. But it's the player that chooses imagery, as I have added none.

Alright lol. I was wondering if you put those there as some sort of self amusement or something.
As if I have time for ridiculous things like that!
(09-30-2016, 05:24 PM)Shannon Wrote: [ -> ]Guys, as to the sleep thing... in a majority of cases, it's very likely to contradict the rest of the program. That's why it's not in there already. And where that is the case, either you'll have to deal with it, get more sleep, or lower your hours of exposure.

This new stuff is really expensive energy wise.

And by the way, DMSI is using as much energy as possible to prevent that already.

So if it ends up going in, don't expect it to be in every program. It would not work in every program.

In case it is just the state shifting that prevents good sleep, would it be possible to adjust it? For example make it inactive while sleeping? So no additional modules would be needed. Just an idea here.
(10-02-2016, 12:48 PM)Mr. Anderson Wrote: [ -> ]
(09-30-2016, 05:24 PM)Shannon Wrote: [ -> ]Guys, as to the sleep thing... in a majority of cases, it's very likely to contradict the rest of the program. That's why it's not in there already. And where that is the case, either you'll have to deal with it, get more sleep, or lower your hours of exposure.

This new stuff is really expensive energy wise.

And by the way, DMSI is using as much energy as possible to prevent that already.

So if it ends up going in, don't expect it to be in every program. It would not work in every program.

In case it is just the state shifting that prevents good sleep, would it be possible to adjust it? For example make it inactive while sleeping? So no additional modules would be needed. Just an idea here.

I will see what I can do. It will require an "if" or a "while" statement, though... no guarantees.
Quote:Feeling a lot better. I'm back to working, although I get exhausted relatively easily, so I have to take a lot of breaks. But, I have been well enough to work today on the 6G prototype (Beast 9) and I discovered two things.

One is, Beast 8 has a HUGE error in the script that effectively strips out nearly all of the work I put into the script from Beast 7. This tells me I was not awake enough when I built it, so Beast 9 has to be built sooner than usual to correct this.

The second is, I have discovered some things that are really exciting for motivating people to do stuff! This has me really excited, because it's consistently showing well in the models and it;s really making a difference. If it performs well in Beast 9, it will probably end up in DMSI.

Not sure when I will have the time or energy to build Beast 9 though.

Is this self motivation for the user or motivation for others such as those affected by the aura?
Quote:Feeling a lot better. I'm back to working, although I get exhausted relatively easily, so I have to take a lot of breaks. But, I have been well enough to work today on the 6G prototype (Beast 9) and I discovered two things.

One is, Beast 8 has a HUGE error in the script that effectively strips out nearly all of the work I put into the script from Beast 7. This tells me I was not awake enough when I built it, so Beast 9 has to be built sooner than usual to correct this.

The second is, I have discovered some things that are really exciting for motivating people to do stuff! This has me really excited, because it's consistently showing well in the models and it;s really making a difference. If it performs well in Beast 9, it will probably end up in DMSI.

Not sure when I will have the time or energy to build Beast 9 though.

Does this mean you'll be prioritising the work on 3.0.x lately?

I'm curious about what the error is too.
What's is this Beast?

Shannon ..When can we expect "Laser like focus" in 4G or 5G?
(10-02-2016, 02:08 PM)bits Wrote: [ -> ]
Quote:Feeling a lot better. I'm back to working, although I get exhausted relatively easily, so I have to take a lot of breaks. But, I have been well enough to work today on the 6G prototype (Beast 9) and I discovered two things.

One is, Beast 8 has a HUGE error in the script that effectively strips out nearly all of the work I put into the script from Beast 7. This tells me I was not awake enough when I built it, so Beast 9 has to be built sooner than usual to correct this.

The second is, I have discovered some things that are really exciting for motivating people to do stuff! This has me really excited, because it's consistently showing well in the models and it;s really making a difference. If it performs well in Beast 9, it will probably end up in DMSI.

Not sure when I will have the time or energy to build Beast 9 though.

Is this self motivation for the user or motivation for others such as those affected by the aura?

The 6G prototype does not use an aura. It is motivation for getting people who are exposed to the subliminal to execute the script.
(10-02-2016, 02:12 PM)wolverine_i_am Wrote: [ -> ]
Quote:Feeling a lot better. I'm back to working, although I get exhausted relatively easily, so I have to take a lot of breaks. But, I have been well enough to work today on the 6G prototype (Beast 9) and I discovered two things.

One is, Beast 8 has a HUGE error in the script that effectively strips out nearly all of the work I put into the script from Beast 7. This tells me I was not awake enough when I built it, so Beast 9 has to be built sooner than usual to correct this.

The second is, I have discovered some things that are really exciting for motivating people to do stuff! This has me really excited, because it's consistently showing well in the models and it;s really making a difference. If it performs well in Beast 9, it will probably end up in DMSI.

Not sure when I will have the time or energy to build Beast 9 though.

Does this mean you'll be prioritising the work on 3.0.x lately?

I'm curious about what the error is too.

Not necessarily, I have quite a bit of testing on this to do before I worry about putting it in DMSI.

The error is both simple and complex, and I will attempt to explain it without giving too much of how things work in the 6G prototype away.

It is simple because it was simply the fact that the last statement in a series did not get tagged. Without a tag, it isn't included in the voice script weaveout.

It's complex, because even if it had been tagged, a typo in the statement would have bypassed the entire statement's impact anyway.

Without that statement, almost all of the two months of work that went into Beast 8 were either bypassed or not included during build.
(10-02-2016, 02:26 PM)zainuu163 Wrote: [ -> ]What's is this Beast?

Shannon ..When can we expect "Laser like focus" in 4G or 5G?

Beast is the code name for the 6G prototype in it's final stages of development.

I have no idea when I will be working on that, but it is very unlikely to come out in 4G.
Shannon, I’d like to get your thoughts on this.

Why do you think there is such a barrier to wealth these days? Easily the most popular sub here would be a money magnet program, but even that’s proven difficult. I remember running MUWAS back in the day and it caused the most craziest ridiculous resistance, I had to stop using it. Even now with 5G tech there is still some struggle.

I can see how there would be resistance related to women because of their nature and the complexity of relationships, but why money? What’s so complicated about a number in the bank account, especially since there’s so many ways to make and spend money?

Sorry, I just have to speak my mind on that.
Quote:Alright lol. I was wondering if you put those there as some sort of self amusement or something.

Quote:As if I have time for ridiculous things like that!

I personally think you should have customized Frosteds copy with different pictures of lego for each stage!
(10-02-2016, 03:12 PM)Shannon Wrote: [ -> ]
(10-02-2016, 02:12 PM)wolverine_i_am Wrote: [ -> ]
Quote:Feeling a lot better. I'm back to working, although I get exhausted relatively easily, so I have to take a lot of breaks. But, I have been well enough to work today on the 6G prototype (Beast 9) and I discovered two things.

One is, Beast 8 has a HUGE error in the script that effectively strips out nearly all of the work I put into the script from Beast 7. This tells me I was not awake enough when I built it, so Beast 9 has to be built sooner than usual to correct this.

The second is, I have discovered some things that are really exciting for motivating people to do stuff! This has me really excited, because it's consistently showing well in the models and it;s really making a difference. If it performs well in Beast 9, it will probably end up in DMSI.

Not sure when I will have the time or energy to build Beast 9 though.

Does this mean you'll be prioritising the work on 3.0.x lately?

I'm curious about what the error is too.

Not necessarily, I have quite a bit of testing on this to do before I worry about putting it in DMSI.

The error is both simple and complex, and I will attempt to explain it without giving too much of how things work in the 6G prototype away.

It is simple because it was simply the fact that the last statement in a series did not get tagged. Without a tag, it isn't included in the voice script weaveout.

It's complex, because even if it had been tagged, a typo in the statement would have bypassed the entire statement's impact anyway.

Without that statement, almost all of the two months of work that went into Beast 8 were either bypassed or not included during build.

So how does this affect the results of 2.4?
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