Something has been brought to my attention that requires a change in the skeleton script. The module designed to forcibly override the state shifting induced by ingested substances will be turned off until I can figure out specifically what it is and is not doing, and how to be sure that it is doing only what I intended for it to do. This comes as a result of a report that it was apparently affecting prescription drugs as well as some natural supplements that could be important, such as St. John's Wort.
I am not entirely sure that what it does with these things is detrimental, but I do not want to be interfering with prescription drugs AT ALL, and figuring out the specifics will require time I do not have right now. Plus, this feature is not critically important. Its design is aimed ONLY at maintaining a state of awareness that is beneficial to the program achieving its goals. I only have one report of it doing this. These programs have been publicly available for several months, and this has not been reported as an issue previously. So the chance of this being unsafe is very low. But we will be labeling all of the subs that have it turned on, and as I stated, it will be turned off as a precaution.
So for the time being, it will be turned off in the skeleton script until and unless I can make absolutely sure it is not negatively affecting prescription drugs and/or supplements that are important. Perhaps if I do keep it, I will limit it to nicotine, caffeine, alcohol and possibly drugs being used specifically for recreational purposes.
In other news, today was a productive day for work on MHS v2 - finally. I am close to finished upgrading the old script, and then we will either start working on FRM 4.9 (if the models show that it needs to be on in this program) or building it (if not).
I am not entirely sure that what it does with these things is detrimental, but I do not want to be interfering with prescription drugs AT ALL, and figuring out the specifics will require time I do not have right now. Plus, this feature is not critically important. Its design is aimed ONLY at maintaining a state of awareness that is beneficial to the program achieving its goals. I only have one report of it doing this. These programs have been publicly available for several months, and this has not been reported as an issue previously. So the chance of this being unsafe is very low. But we will be labeling all of the subs that have it turned on, and as I stated, it will be turned off as a precaution.
So for the time being, it will be turned off in the skeleton script until and unless I can make absolutely sure it is not negatively affecting prescription drugs and/or supplements that are important. Perhaps if I do keep it, I will limit it to nicotine, caffeine, alcohol and possibly drugs being used specifically for recreational purposes.
In other news, today was a productive day for work on MHS v2 - finally. I am close to finished upgrading the old script, and then we will either start working on FRM 4.9 (if the models show that it needs to be on in this program) or building it (if not).
Subliminal Audio Specialist & Administrator
The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!
The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!