10-04-2020, 05:41 PM
(10-03-2020, 12:01 PM)Shannon Wrote: If a person can't afford $114.95 a month right now, then they will have to start saving. Otherwise, we can't make a deal because I can't give away that much time, effort, energy, expertise, focus and work for that little forever. For what went into it and what you are getting, $600 a copy is a screaming deal! The issue is that people have become so impatient that "saving up for something" has gone right out the window. Nobody thinks of saving anymore.
As someone who's gone through (and is still going through) difficult financial times, this is absolutely NOT the correct conclusion to reach about even a $114.95 price, let alone a $600 one, for ANY subliminal motivational audio program and has been parroted here so much it might as well be a strawman argument. Impatience is real, certainly, but the REAL issue that anyone coming here would have with pricing like that is the "value" argument that has been brought up here before but for some reason downplayed in recent years. More specifically: the value of "one audio file" with a script not available to anyone but the sole writer written and produced over the course of approximately one month regardless of how much time and effort it took beforehand to reach the level of knowledge and writing speed to make the production only take one month, versus something like a major console video game priced at $69.99 developed and produced by a team of potentially hundreds of people over the course of approximately one year regardless of how much time and effort it took each of those people to reach their individual knowledge and speed levels. In addition, the subliminal often has a prescribed listening regimen while the video games may have campaigns designed to last dozens of hours but almost certainly designed as well to addict for more. On top of that, major video games have insane amounts of marketing designed to hook and subliminal programs have relatively little to no marketing of any kind beyond word of mouth.
Even now in 2020 and amidst a reportedly raging viral pandemic, adults and even children will still save up their monies for video games, even if they also have to save the money to also get a new console on top of that to play those particular video games. Those who choose PC for "AAA" gaming also do this, but instead of whole consoles it's piece by piece (especially graphics cards, which are now on the higher end costing more than whole consoles). People still gladly pre-order games even before knowing how they will turn out. The key issue isn't, and I would argue almost never has been, impatience, the key issue is perception of value, potential to hook and addict, and marketing.
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