02-26-2022, 12:33 PM
I occasionally run a campaign based on very heavily modified 1st Edition rules. I never liked 2nd Edition, and didn't play for over a decade, and by the time I started again, they were on 3.5 Ed and the rules just looked stupid to me. 4th ed didn't impress me, and 5th ed seems better, but still the problem I have is that people don't have to earn anything anymore, it seems. I use rules I created to fix the problems with 1E, which I am told makes my rules similar to 5E in a lot of ways. I never really got far learning 5E rules, since they seem a lot more complicated than necessary for no good reason, and there's that "you don't have to earn anything anymore" thing. I like a challenge, and I like to keep it focused on flowing story and game immersion. Maybe I just don't know enough about 5E yet, but I don't have much time to run a game or play or even read rule books, so mostly I just run the rules I have developed when I DM, and I don't play much anymore because I don't feel like I have time to learn a new set of rules.
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The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!
The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!