09-10-2018, 05:03 PM
(09-08-2018, 04:08 PM)Shannon Wrote: Lotto was a hobby of mine from 21 to 28 years old. I wrote some of the most advanced lotto software around, and then the compiler (VB5/6) couldn't handle the complexity of the code anymore. I use Xojo now, but it would take me years to rebuild that program, and finish it.
But I did figure out a complex series of logical steps that would reduce the number of combinations you must sift though to get a jackpot a LOT. There were two methods; one was in the end unworkable for creating as software, but when it worked, it dropped the necessary number pool from 53 to as little as 17.
The other was workable, but so complex that I never finished the software before the compiler crapped out. I think it was partly because I wasn't using modules properly, and partly because some of the logic was too complex. When that happened, I just put it down. Did not have the time or patience to rebuild it, and the right compiler didn't show itself to me for almost 2 decades after that.
But that said, I know a thing or two about the lottery. And I know that you would be much better served with USLM when picking your numbers pool.
Hi @Shannon I'd like to PM you about this, but you know. Truthfully I'd like to help you recreate this program (either in C++, PHP, or JavaScript) if you'd let me.
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