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The Magnus Engine/ MPME in AM6
06-12-2014, 02:30 AM (This post was last modified: 06-12-2014 02:34 AM by Artemis.)
Post: #1
The Magnus Engine/ MPME in AM6
I'm reading Shannon's journal as he discusses his new discovery that is bringing amazing results (The Magnus Engine) and I'm wondering if it will be brought to AM6, since it's a relatively newer program.

Could we possibly get something like The Football alongside AM6, or SM3?

Can you shed some light on this Shannon?
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06-12-2014, 02:40 AM
Post: #2
RE: The Magnus Engine/ MPME in AM6
How about an updated version of the refresher stage that includes the MPME?
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06-12-2014, 02:40 AM (This post was last modified: 06-12-2014 02:44 AM by LionKing.)
Post: #3
RE: The Magnus Engine/ MPME in AM6
What is this football thing Shannon mentioned, I have no idea? I'm personally rooting for additions to SM3 or WM2! And AM6, eventually. Lets say Shannon would update a 6-stage program while I was in stage 3, could I switch to the new version on the fly?

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06-12-2014, 04:30 AM
Post: #4
RE: The Magnus Engine/ MPME in AM6
(06-12-2014 02:40 AM)swisston Wrote:  How about an updated version of the refresher stage that includes the MPME?

i know Shannon says it takes time to optimize script into new engine Smile and it's true.

but that's a brilliant idea for refresher.

where attention goes energy flows and result show
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06-12-2014, 04:31 AM (This post was last modified: 06-12-2014 04:33 AM by Alpha360.)
Post: #5
RE: The Magnus Engine/ MPME in AM6
I don't think he will update AM6 before a long time. The one who seems to need the more update for a 5G is WM2. Even for WM2 Shannon has said he will not updated it for years so for a AM6 update you are just dreaming completly Big Grin. Unless he finds a faster way to do it.

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Clansy, Nationwide
06-12-2014, 05:03 AM
Post: #6
RE: The Magnus Engine/ MPME in AM6
Would love to seen new WM too Wink
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zen, Nationwide
06-12-2014, 07:53 AM
Post: #7
RE: The Magnus Engine/ MPME in AM6
(06-12-2014 02:40 AM)LionKing Wrote:  What is this football thing Shannon mentioned, I have no idea?

From Shannon's BAMM journal:

Quote:I mean, since it takes so long to build and upgrade that sort of program, the football is designed to be a single stage program that is used alongside it to adjust its effects such that I don't have to upgrade the 12 stage set. When changes have to be made, I can just rebuild the football and that will act as a sort of difference adjuster between what the 12 stage program is doing, and what I want the difference to be.
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LionKing
06-13-2014, 10:35 AM
Post: #8
RE: The Magnus Engine/ MPME in AM6
(06-12-2014 02:30 AM)Artemis Wrote:  I'm reading Shannon's journal as he discusses his new discovery that is bringing amazing results (The Magnus Engine) and I'm wondering if it will be brought to AM6, since it's a relatively newer program.

Could we possibly get something like The Football alongside AM6, or SM3?

Can you shed some light on this Shannon?

If I find a way to make the MPME work for AM, and I was to add it to the script, it would result in AM7, a complete rebuild. That will be a long ways away, because I probably need at least 6 months to even figure out how to get this thing finalized.

I am not going to create a football for anything but BAMM.

I have no idea if it's even possible, or useful, and if it is, when or if I would build AM7. Possibility, but at the moment, just a point of light in the distance that might be a train...

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06-13-2014, 12:00 PM
Post: #9
RE: The Magnus Engine/ MPME in AM6
I've been reading a lot stuff here Shannon but I never found what the "football" is and is supposed to do.
From what I guess it's something related to BAMM goal.
Maybe I misunderstood something because I'm french Huh

The totally convinced and the totally stupid have too much in common for the resemblance to be accidental.
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06-13-2014, 12:51 PM
Post: #10
RE: The Magnus Engine/ MPME in AM6
The football is described in my BAMM journal.

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The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!
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06-22-2014, 10:35 AM
Post: #11
RE: The Magnus Engine/ MPME in AM6
(06-12-2014 04:31 AM)maniac360 Wrote:  I don't think he will update AM6 before a long time. The one who seems to need the more update for a 5G is WM2. Even for WM2 Shannon has said he will not updated it for years so for a AM6 update you are just dreaming completly Big Grin. Unless he finds a faster way to do it.

I'm holding off on WM until it is updated. Yes it may be a while, but AM 6, SM 3.0 and the new BASE will keep me busy until then.

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Fonzy3
06-29-2014, 06:06 PM
Post: #12
RE: The Magnus Engine/ MPME in AM6
Since Shannon said that the Magnus engine will be "laser-focused" in its approach to overcome resistance, I will predict that any releases with the Magnus engine will involve "points", each "point" tackling a specific sort of resistance.

By which I mean the higher the number of "points", the more diverse it is at tackling resistance. I mean points, like a "14 point buck" for you hunters.

For example, in sales literature:
"- New '8 Point Magnus' technology focuses on these particular forms of success barriers"
* Fear of X
* Fear of Y
* Causes Z
* Causes A
* 4 more things

I'm completely ignorant in making these predictions, and perhaps Shannon can clarify.

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07-02-2014, 08:21 PM
Post: #13
RE: The Magnus Engine/ MPME in AM6
The MPME works by taking a series of specific related concepts and magnifying them until the result is as powerful as necessary to satisfy the requirement of the builder and/or user. I aim to use approximately 21 to 25 engines in a standard implementation of the MPME, but it is still far too soon for me to know how specifically it will be best implemented. It may be that I need a lot more engines, and it may be that I can use many less. I am still trying to understand how to maximize speed and impact right now, not how to optimize the efficiency of implementation.

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The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!
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08-23-2017, 06:56 AM
Post: #14
RE: The Magnus Engine/ MPME in AM6
Bump for magnus Engine explainer

E2 Start Date: March 6th 2016
E2 End Date: November 1st 2017

UD Start Date: November 1st 2017
UD End date: July 1st 2019

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Plan: E1>E2>UD>AM7
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08-23-2017, 05:20 PM
Post: #15
RE: The Magnus Engine/ MPME in AM6
Great necropost. The Magnus Engine makes things better than they are without it.

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The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!
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08-26-2017, 04:58 PM
Post: #16
RE: The Magnus Engine/ MPME in AM6
So is the Magnus engine replacing the optimus engine? and is DMSI 3.2 going to be the first sub to use the magnus engine?

ASC -- LTU -- BASE 2.1
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08-27-2017, 09:05 AM
Post: #17
RE: The Magnus Engine/ MPME in AM6
this thread is from 2014. Surely the magnus engine would have been added in that time frame to some subs?
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08-28-2017, 06:25 AM
Post: #18
RE: The Magnus Engine/ MPME in AM6
No. No subs.

E2 Start Date: March 6th 2016
E2 End Date: November 1st 2017

UD Start Date: November 1st 2017
UD End date: July 1st 2019

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08-28-2017, 06:53 AM
Post: #19
RE: The Magnus Engine/ MPME in AM6
(08-28-2017 06:25 AM)Daredevil Wrote:  No. No subs.

wonder why
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08-31-2017, 12:40 AM
Post: #20
RE: The Magnus Engine/ MPME in AM6
(08-28-2017 06:53 AM)Adrien Silva Wrote:  
(08-28-2017 06:25 AM)Daredevil Wrote:  No. No subs.

wonder why

Because it is still in prototype testing and development. I am going to be adding it to a production program soon, and it should be in DMSI 3.2. It is a very complex piece of technology, and as such, required more than two years to develop. As it stands, the production version will actually be a significant upgrade from the prototype because it will solve an issue that I encountered. I don't take it lightly when I develop this really complicated stuff.

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The scientist has a question to find an answer for. The pseudo-scientist has an answer to find a question for. ~ "Failure is the path of least persistence." - Chinese Fortune Cookie ~ Logic left. Emotion right. But thinking, straight ahead. ~ Sperate supra omnia in valorem. (The value of trust is above all else.) ~ Meowsomeness!
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